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Different traits can help your characters be more efficient at what they are doing or last longer without needing to go back and decrease their stats.

Negative traits can become positive traits if one keeps doing the same related activity over and over. For example, a Coward becomes Courageous if he partakes in enough fights. and Viceversa for Positive, someone becoming Pessimistic from too many people dying.

If you are looking for a guide on transforming negative trait to a positive one, see this guide

Some of the traits are shown below:

Positive traitsEdit

Name Effect
Small Eater Food rations relieve more hunger
Courageous First two attacks in an "attack to kill" are guaranteed to hit.
Deep Sleeper Tiredness stat decreases faster when sleeping.
Proactive Moves faster in the shelter and whilst exploring.
Hands-on Craft and fix faster.
Optimistic Gains stress slower.
Resourceful Higher chance of recovering more items when deconstructing objects.
Hygienic Dirtiness increases at a slower rate.

Negative traitsEdit

Name Effect
Overeater Food rations relieve less hunger.
Coward First two attacks in an "attack to kill" are guaranteed to miss. Can be changed to Courageous by making them win fights.
Light Sleeper Tiredness stat decreases slower when sleeping.
Lazy Moves slower in the shelter and whilst exploring. Can be changed to Proactive by making them go out in expeditions.
Hands-off Craft and fix slower.
Pessimistic Gains stress faster.
Wasteful Lower chance of recovering more items when deconstructing objects.
Unhygienic Dirtiness increases at a faster rate.